Game-aware filtering
Per-game filters for FiveM, Minecraft, Rust, CS2 and more — hostile traffic is dropped, legitimate UDP is not.
Game servers are among the most attacked workloads online, and generic filtering breaks them — it drops the very UDP traffic the game runs on. Ours is game-aware, so hostile floods get scrubbed while your players stay connected.
Illustrative
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Tick rate, latency and staying online through an attack. Everything else is detail.
Per-game filters for FiveM, Minecraft, Rust, CS2 and more — hostile traffic is dropped, legitimate UDP is not.
Most game servers are bound by single-thread performance, so we put them on high-frequency cores rather than many slow ones.
Protection runs continuously at the network edge. There is nothing to enable when an attack starts.
Install any game panel, mod loader or custom binary. It is your server, not a locked-down game panel.
European data centres with direct exchange connectivity keep ping low across the continent.
A team that has seen FiveM, Rust and Minecraft setups before, available around the clock.
Provisioning is minutes, not days — most of the work is the game, not the server.
Talk to the teamChoose a VPS sized for your player count and mod load. Scale later without rebuilding.
Deploy Pterodactyl, a game panel or the server binary directly. Full root means nothing is off-limits.
Let support know what you run and we set the matching DDoS filter profile for you.
Your service runs on servers we assemble and burn-in test ourselves — modern AMD and Intel platforms with ECC memory and enterprise NVMe, racked in our EU facilities in Frankfurt and the Netherlands.

Game servers live and die on latency and on staying up while somebody tries to take them down. Both are handled in the network rather than sold as an add-on.
Mitigation sits in the network edge, so hostile traffic is scrubbed upstream while legitimate players keep connecting.
Frankfurt and Amsterdam put most European players a short hop away, on a backbone with more than one way in and out.
The server is imaged, networked and booted with root access ready, so you can be installing the game server minutes after ordering.
Game servers are among the most attacked workloads on the internet. Every Hostigan VPS ships with always-on, game-aware DDoS protection — with dedicated filters for the games communities actually run, so your players stay connected while attacks get scrubbed.
Volumetric floods are absorbed at network scale before they ever reach your server.
Modern XDP/eBPF packet filtering scrubs attack traffic at wire speed with minimal latency.
Filtering is tuned for the lowest false-positive rate, so real players never get dropped mid-session.
Permanent mitigation with automatic port learning — no manual activation when an attack starts.
Running something we haven't listed? Custom filters are available for any game or protocol.
What matters for a game server is latency and staying online while someone tries to knock you off it. Here is how both work here.
Ask a questionAnything you can install yourself. You get a virtual server with full root access, so Minecraft, CS2, Rust, ARK, Valheim, FiveM and the rest are a matter of installing the server software you want, at the version you want.
Included on every plan, with no per-attack fee. This matters more for game servers than almost any other workload, because attacks on them are routine rather than exceptional.
Mitigation sits in the network edge rather than on your server. Hostile traffic is scrubbed upstream, so your uplink and your CPU are not spent absorbing it and legitimate players keep connecting during an attack.
That depends on where your players are, so we will not quote a number we have not measured for you. Structurally, our servers sit in Frankfurt, Amsterdam and Eygelshoven, Europe's densest interconnection region, with transit from several Tier 1 carriers. Players in Denmark, Germany, the Benelux and the UK are typically within a few tens of milliseconds; ask us and we will give you a test IP to ping.
Most game servers are single-thread sensitive, so clock speed and dedicated cores matter more than core count. As a rough guide, a small private server is comfortable on a lower plan while a busy modded server wants more memory than you first expect. Ask us with your player count and modlist and we will suggest a size.
Yes. Full root over SSH means you can install Pterodactyl, run the game server directly, or use whatever tooling your community already knows.
Setup is automatic — the server is imaged, networked and booted within minutes of ordering, so you can be installing the game server the same evening rather than waiting on provisioning.
No. Traffic is unlimited on every plan, which matters for a game server where a full lobby generates constant upstream.
Free daily backups are included. Worth knowing before the first time a mod update eats a world file.
Yes. Plans can be moved up as your community grows, and there is no minimum term holding you on a size that no longer fits.
Larger disks, a different CPU, more RAM, a specific storage layout — almost anything is possible. Tell us what the workload actually needs and we will prepare an individual offer.
Tell us the workload and budget — most quotes come back within one business day.Review the current plans in the secure Hostigan client area or ask the team which option fits best.